Struct ID3D12DebugCommandList
pub struct ID3D12DebugCommandList(/* private fields */);Implementations§
§impl ID3D12DebugCommandList
impl ID3D12DebugCommandList
pub unsafe fn AssertResourceState<P0>( &self, presource: P0, subresource: u32, state: u32, ) -> BOOL
pub unsafe fn SetFeatureMask(&self, mask: D3D12_DEBUG_FEATURE) -> Result<()>
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
Trait Implementations§
§impl Clone for ID3D12DebugCommandList
impl Clone for ID3D12DebugCommandList
§impl Debug for ID3D12DebugCommandList
impl Debug for ID3D12DebugCommandList
§impl From<&ID3D12DebugCommandList> for &IUnknown
impl From<&ID3D12DebugCommandList> for &IUnknown
§fn from(value: &ID3D12DebugCommandList) -> Self
fn from(value: &ID3D12DebugCommandList) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList> for IUnknown
impl From<&ID3D12DebugCommandList> for IUnknown
§fn from(value: &ID3D12DebugCommandList) -> Self
fn from(value: &ID3D12DebugCommandList) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList2> for &ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList2> for &ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList2) -> Self
fn from(value: &ID3D12DebugCommandList2) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList2> for ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList2> for ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList2) -> Self
fn from(value: &ID3D12DebugCommandList2) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList> for IUnknown
impl From<ID3D12DebugCommandList> for IUnknown
§fn from(value: ID3D12DebugCommandList) -> Self
fn from(value: ID3D12DebugCommandList) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList2> for ID3D12DebugCommandList
impl From<ID3D12DebugCommandList2> for ID3D12DebugCommandList
§fn from(value: ID3D12DebugCommandList2) -> Self
fn from(value: ID3D12DebugCommandList2) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12DebugCommandList
impl Interface for ID3D12DebugCommandList
§impl PartialEq for ID3D12DebugCommandList
impl PartialEq for ID3D12DebugCommandList
§impl Vtable for ID3D12DebugCommandList
impl Vtable for ID3D12DebugCommandList
type Vtable = ID3D12DebugCommandList_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12DebugCommandList
impl Send for ID3D12DebugCommandList
impl Sync for ID3D12DebugCommandList
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList
impl RefUnwindSafe for ID3D12DebugCommandList
impl Unpin for ID3D12DebugCommandList
impl UnwindSafe for ID3D12DebugCommandList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more