pub struct SplashSettings<StateType: States> {
pub run_in: StateType,
pub transition_to: StateType,
pub sting_path: String,
pub logo_path: String,
pub duration: Duration,
pub skip_on_input: bool,
pub bg_color_tween: Option<(Color, Color)>,
pub logo_color_tween: Option<(Color, Color)>,
pub tween_duration: Option<Duration>,
}Fields§
§run_in: StateType§transition_to: StateType§sting_path: String§logo_path: String§duration: Duration§skip_on_input: bool§bg_color_tween: Option<(Color, Color)>§logo_color_tween: Option<(Color, Color)>§tween_duration: Option<Duration>Trait Implementations§
Source§impl<StateType: Clone + States> Clone for SplashSettings<StateType>
impl<StateType: Clone + States> Clone for SplashSettings<StateType>
Source§fn clone(&self) -> SplashSettings<StateType>
fn clone(&self) -> SplashSettings<StateType>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<StateType: Default + States> Default for SplashSettings<StateType>
impl<StateType: Default + States> Default for SplashSettings<StateType>
Source§fn default() -> SplashSettings<StateType>
fn default() -> SplashSettings<StateType>
Returns the “default value” for a type. Read more
impl<StateType: States> Resource for SplashSettings<StateType>
Auto Trait Implementations§
impl<StateType> Freeze for SplashSettings<StateType>where
StateType: Freeze,
impl<StateType> RefUnwindSafe for SplashSettings<StateType>where
StateType: RefUnwindSafe,
impl<StateType> Send for SplashSettings<StateType>
impl<StateType> Sync for SplashSettings<StateType>
impl<StateType> Unpin for SplashSettings<StateType>where
StateType: Unpin,
impl<StateType> UnwindSafe for SplashSettings<StateType>where
StateType: UnwindSafe,
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