Enum bevy_render::color::Color

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pub enum Color {
    Rgba {
        red: f32,
        green: f32,
        blue: f32,
        alpha: f32,
    },
    RgbaLinear {
        red: f32,
        green: f32,
        blue: f32,
        alpha: f32,
    },
    Hsla {
        hue: f32,
        saturation: f32,
        lightness: f32,
        alpha: f32,
    },
    Lcha {
        lightness: f32,
        chroma: f32,
        hue: f32,
        alpha: f32,
    },
}

Variants§

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Rgba

sRGBA color

Fields

§red: f32

Red channel. [0.0, 1.0]

§green: f32

Green channel. [0.0, 1.0]

§blue: f32

Blue channel. [0.0, 1.0]

§alpha: f32

Alpha channel. [0.0, 1.0]

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RgbaLinear

RGBA color in the Linear sRGB colorspace (often colloquially referred to as “linear”, “RGB”, or “linear RGB”).

Fields

§red: f32

Red channel. [0.0, 1.0]

§green: f32

Green channel. [0.0, 1.0]

§blue: f32

Blue channel. [0.0, 1.0]

§alpha: f32

Alpha channel. [0.0, 1.0]

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Hsla

HSL (hue, saturation, lightness) color with an alpha channel

Fields

§hue: f32

Hue channel. [0.0, 360.0]

§saturation: f32

Saturation channel. [0.0, 1.0]

§lightness: f32

Lightness channel. [0.0, 1.0]

§alpha: f32

Alpha channel. [0.0, 1.0]

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Lcha

LCH(ab) (lightness, chroma, hue) color with an alpha channel

Fields

§lightness: f32

Lightness channel. [0.0, 1.5]

§chroma: f32

Chroma channel. [0.0, 1.5]

§hue: f32

Hue channel. [0.0, 360.0]

§alpha: f32

Alpha channel. [0.0, 1.0]

Implementations§

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impl Color

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pub const ALICE_BLUE: Color = _

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pub const ANTIQUE_WHITE: Color = _

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pub const AQUAMARINE: Color = _

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pub const AZURE: Color = _

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pub const BEIGE: Color = _

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pub const BISQUE: Color = _

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pub const BLACK: Color = _

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pub const BLUE: Color = _

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pub const CRIMSON: Color = _

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pub const CYAN: Color = _

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pub const DARK_GRAY: Color = _

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pub const DARK_GREEN: Color = _

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pub const FUCHSIA: Color = _

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pub const GOLD: Color = _

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pub const GRAY: Color = _

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pub const GREEN: Color = _

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pub const INDIGO: Color = _

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pub const LIME_GREEN: Color = _

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pub const MAROON: Color = _

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pub const MIDNIGHT_BLUE: Color = _

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pub const NAVY: Color = _

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pub const NONE: Color = _

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pub const OLIVE: Color = _

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pub const ORANGE: Color = _

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pub const ORANGE_RED: Color = _

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pub const PINK: Color = _

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pub const PURPLE: Color = _

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pub const RED: Color = _

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pub const SALMON: Color = _

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pub const SEA_GREEN: Color = _

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pub const SILVER: Color = _

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pub const TEAL: Color = _

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pub const TOMATO: Color = _

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pub const TURQUOISE: Color = _

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pub const VIOLET: Color = _

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pub const WHITE: Color = _

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pub const YELLOW: Color = _

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pub const YELLOW_GREEN: Color = _

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pub const fn rgb(r: f32, g: f32, b: f32) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]

See also Color::rgba, Color::rgb_u8, Color::hex.

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pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]
  • a - Alpha channel. [0.0, 1.0]

See also Color::rgb, Color::rgba_u8, Color::hex.

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pub const fn rgb_linear(r: f32, g: f32, b: f32) -> Color

New Color from linear RGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]

See also Color::rgb, Color::rgba_linear.

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pub const fn rgba_linear(r: f32, g: f32, b: f32, a: f32) -> Color

New Color from linear RGB colorspace.

§Arguments
  • r - Red channel. [0.0, 1.0]
  • g - Green channel. [0.0, 1.0]
  • b - Blue channel. [0.0, 1.0]
  • a - Alpha channel. [0.0, 1.0]

See also Color::rgba, Color::rgb_linear.

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pub const fn hsl(hue: f32, saturation: f32, lightness: f32) -> Color

New Color with HSL representation in sRGB colorspace.

§Arguments
  • hue - Hue channel. [0.0, 360.0]
  • saturation - Saturation channel. [0.0, 1.0]
  • lightness - Lightness channel. [0.0, 1.0]

See also Color::hsla.

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pub const fn hsla( hue: f32, saturation: f32, lightness: f32, alpha: f32 ) -> Color

New Color with HSL representation in sRGB colorspace.

§Arguments
  • hue - Hue channel. [0.0, 360.0]
  • saturation - Saturation channel. [0.0, 1.0]
  • lightness - Lightness channel. [0.0, 1.0]
  • alpha - Alpha channel. [0.0, 1.0]

See also Color::hsl.

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pub const fn lch(lightness: f32, chroma: f32, hue: f32) -> Color

New Color with LCH representation in sRGB colorspace.

§Arguments
  • lightness - Lightness channel. [0.0, 1.5]
  • chroma - Chroma channel. [0.0, 1.5]
  • hue - Hue channel. [0.0, 360.0]

See also Color::lcha.

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pub const fn lcha(lightness: f32, chroma: f32, hue: f32, alpha: f32) -> Color

New Color with LCH representation in sRGB colorspace.

§Arguments
  • lightness - Lightness channel. [0.0, 1.5]
  • chroma - Chroma channel. [0.0, 1.5]
  • hue - Hue channel. [0.0, 360.0]
  • alpha - Alpha channel. [0.0, 1.0]

See also Color::lch.

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pub fn hex<T: AsRef<str>>(hex: T) -> Result<Color, HexColorError>

New Color from sRGB colorspace.

§Examples
let color = Color::hex("FF00FF").unwrap(); // fuchsia
let color = Color::hex("FF00FF7F").unwrap(); // partially transparent fuchsia

// A standard hex color notation is also available
assert_eq!(Color::hex("#FFFFFF").unwrap(), Color::rgb(1.0, 1.0, 1.0));
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pub fn rgb_u8(r: u8, g: u8, b: u8) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0, 255]
  • g - Green channel. [0, 255]
  • b - Blue channel. [0, 255]

See also Color::rgb, Color::rgba_u8, Color::hex.

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pub fn rgba_u8(r: u8, g: u8, b: u8, a: u8) -> Color

New Color from sRGB colorspace.

§Arguments
  • r - Red channel. [0, 255]
  • g - Green channel. [0, 255]
  • b - Blue channel. [0, 255]
  • a - Alpha channel. [0, 255]

See also Color::rgba, Color::rgb_u8, Color::hex.

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pub fn r(&self) -> f32

Converts a Color to variant Color::Rgba and return red in sRGB colorspace

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pub fn g(&self) -> f32

Converts a Color to variant Color::Rgba and return green in sRGB colorspace

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pub fn b(&self) -> f32

Converts a Color to variant Color::Rgba and return blue in sRGB colorspace

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pub fn set_r(&mut self, r: f32) -> &mut Self

Converts a Color to variant Color::Rgba and set red

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pub fn with_r(self, r: f32) -> Self

Converts a Color to variant Color::Rgba and return this color with red set to a new value

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pub fn set_g(&mut self, g: f32) -> &mut Self

Converts a Color to variant Color::Rgba and set green

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pub fn with_g(self, g: f32) -> Self

Converts a Color to variant Color::Rgba and return this color with green set to a new value

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pub fn set_b(&mut self, b: f32) -> &mut Self

Converts a Color to variant Color::Rgba and set blue

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pub fn with_b(self, b: f32) -> Self

Converts a Color to variant Color::Rgba and return this color with blue set to a new value

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pub fn h(&self) -> f32

Converts a Color to variant Color::Hsla and return hue

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pub fn s(&self) -> f32

Converts a Color to variant Color::Hsla and return saturation

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pub fn l(&self) -> f32

Converts a Color to variant Color::Hsla and return lightness

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pub fn set_h(&mut self, h: f32) -> &mut Self

Converts a Color to variant Color::Hsla and set hue

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pub fn with_h(self, h: f32) -> Self

Converts a Color to variant Color::Hsla and return this color with hue set to a new value

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pub fn set_s(&mut self, s: f32) -> &mut Self

Converts a Color to variant Color::Hsla and set saturation

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pub fn with_s(self, s: f32) -> Self

Converts a Color to variant Color::Hsla and return this color with saturation set to a new value

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pub fn set_l(&mut self, l: f32) -> &mut Self

Converts a Color to variant Color::Hsla and set lightness

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pub fn with_l(self, l: f32) -> Self

Converts a Color to variant Color::Hsla and return this color with lightness set to a new value

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pub fn a(&self) -> f32

Get alpha.

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pub fn set_a(&mut self, a: f32) -> &mut Self

Set alpha.

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pub fn with_a(self, a: f32) -> Self

Returns this color with a new alpha value.

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pub fn is_fully_transparent(&self) -> bool

Determine if the color is fully transparent, i.e. if the alpha is 0.

§Examples
// Fully transparent colors
assert!(Color::NONE.is_fully_transparent());
assert!(Color::rgba(1.0, 0.5, 0.5, 0.0).is_fully_transparent());

// (Partially) opaque colors
assert!(!Color::BLACK.is_fully_transparent());
assert!(!Color::rgba(1.0, 0.5, 0.5, 0.2).is_fully_transparent());
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pub fn as_rgba(self: &Color) -> Color

Converts a Color to variant Color::Rgba

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pub fn as_rgba_linear(self: &Color) -> Color

Converts a Color to variant Color::RgbaLinear

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pub fn as_hsla(self: &Color) -> Color

Converts a Color to variant Color::Hsla

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pub fn as_lcha(self: &Color) -> Color

Converts a Color to variant Color::Lcha

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pub fn as_rgba_u8(&self) -> [u8; 4]

Converts a Color to a [u8; 4] from sRGB colorspace

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pub fn as_rgba_f32(self: Color) -> [f32; 4]

Converts a Color to a [f32; 4] from sRGB colorspace

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pub fn as_linear_rgba_f32(self: Color) -> [f32; 4]

Converts a Color to a [f32; 4] from linear RGB colorspace

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pub fn as_hsla_f32(self: Color) -> [f32; 4]

Converts a Color to a [f32; 4] from HSL colorspace

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pub fn as_lcha_f32(self: Color) -> [f32; 4]

Converts a Color to a [f32; 4] from LCH colorspace

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pub fn as_rgba_u32(self: Color) -> u32

Converts Color to a u32 from sRGB colorspace.

Maps the RGBA channels in RGBA order to a little-endian byte array (GPUs are little-endian). A will be the most significant byte and R the least significant.

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pub fn as_linear_rgba_u32(self: Color) -> u32

Converts Color to a u32 from linear RGB colorspace.

Maps the RGBA channels in RGBA order to a little-endian byte array (GPUs are little-endian). A will be the most significant byte and R the least significant.

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pub fn rgba_from_array(arr: impl Into<[f32; 4]>) -> Self

New Color from [f32; 4] (or a type that can be converted into them) with RGB representation in sRGB colorspace.

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pub fn rgb_from_array(arr: impl Into<[f32; 3]>) -> Self

New Color from [f32; 3] (or a type that can be converted into them) with RGB representation in sRGB colorspace.

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pub fn rgba_linear_from_array(arr: impl Into<[f32; 4]>) -> Self

New Color from [f32; 4] (or a type that can be converted into them) with RGB representation in linear RGB colorspace.

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pub fn rgb_linear_from_array(arr: impl Into<[f32; 3]>) -> Self

New Color from [f32; 3] (or a type that can be converted into them) with RGB representation in linear RGB colorspace.

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pub fn hsla_from_array(arr: impl Into<[f32; 4]>) -> Self

New Color from [f32; 4] (or a type that can be converted into them) with HSL representation in sRGB colorspace.

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pub fn hsl_from_array(arr: impl Into<[f32; 3]>) -> Self

New Color from [f32; 3] (or a type that can be converted into them) with HSL representation in sRGB colorspace.

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pub fn lcha_from_array(arr: impl Into<[f32; 4]>) -> Self

New Color from [f32; 4] (or a type that can be converted into them) with LCH representation in sRGB colorspace.

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pub fn lch_from_array(arr: impl Into<[f32; 3]>) -> Self

New Color from [f32; 3] (or a type that can be converted into them) with LCH representation in sRGB colorspace.

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pub fn rgba_to_vec4(&self) -> Vec4

Convert Color to RGBA and return as Vec4.

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pub fn rgb_to_vec3(&self) -> Vec3

Convert Color to RGBA and return as Vec3.

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pub fn rgba_linear_to_vec4(&self) -> Vec4

Convert Color to linear RGBA and return as Vec4.

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pub fn rgb_linear_to_vec3(&self) -> Vec3

Convert Color to linear RGBA and return as Vec3.

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pub fn hsla_to_vec4(&self) -> Vec4

Convert Color to HSLA and return as Vec4.

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pub fn hsl_to_vec3(&self) -> Vec3

Convert Color to HSLA and return as Vec3.

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pub fn lcha_to_vec4(&self) -> Vec4

Convert Color to LCHA and return as Vec4.

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pub fn lch_to_vec3(&self) -> Vec3

Convert Color to LCHA and return as Vec3.

Trait Implementations§

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impl Add for Color

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type Output = Color

The resulting type after applying the + operator.
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fn add(self, rhs: Color) -> Self::Output

Performs the + operation. Read more
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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for Color

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fn create_from<B>(reader: &mut Reader<B>) -> Self
where B: BufferRef,

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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Color

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Enum for Color
where Self: Any + Send + Sync, f32: FromReflect + TypePath,

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fn field(&self, __name_param: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut(&mut self, __index_param: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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impl From<Color> for ClearColorConfig

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl FromReflect for Color
where Self: Any + Send + Sync, f32: FromReflect + TypePath,

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fn from_reflect(__param0: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Color
where Self: Any + Send + Sync, f32: FromReflect + TypePath,

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impl Mul<[f32; 3]> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: [f32; 3]) -> Self::Output

Performs the * operation. Read more
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impl Mul<[f32; 4]> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: [f32; 4]) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec4> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for Color

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type Output = Color

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl MulAssign<[f32; 3]> for Color

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fn mul_assign(&mut self, rhs: [f32; 3])

Performs the *= operation. Read more
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impl MulAssign<[f32; 4]> for Color

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fn mul_assign(&mut self, rhs: [f32; 4])

Performs the *= operation. Read more
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impl MulAssign<Vec3> for Color

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fn mul_assign(&mut self, rhs: Vec3)

Performs the *= operation. Read more
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impl MulAssign<Vec4> for Color

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fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
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impl MulAssign<f32> for Color

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReadFrom for Color

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl Reflect for Color
where Self: Any + Send + Sync, f32: FromReflect + TypePath,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, __value_param: Box<dyn Reflect> ) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, __value_param: &dyn Reflect)

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Color

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShaderSize for Color

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for Color

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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn size(&self) -> NonZero<u64>

Returns the size of Self at runtime Read more
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fn assert_uniform_compat()

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impl TypePath for Color
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Color
where Self: Any + Send + Sync, f32: FromReflect + TypePath,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl WriteInto for Color

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Copy for Color

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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer ) -> Result<(), ErrorImpl>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> GpuArrayBufferable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,