pub struct SoundAssetSubsystem;Trait Implementations§
Source§impl GameSubsystem for SoundAssetSubsystem
impl GameSubsystem for SoundAssetSubsystem
fn run(&mut self, context: GameContext<'_>, _: f32)
Auto Trait Implementations§
impl Freeze for SoundAssetSubsystem
impl RefUnwindSafe for SoundAssetSubsystem
impl Send for SoundAssetSubsystem
impl Sync for SoundAssetSubsystem
impl Unpin for SoundAssetSubsystem
impl UnsafeUnpin for SoundAssetSubsystem
impl UnwindSafe for SoundAssetSubsystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more