pub struct GameContext<'a> {
pub graphics: &'a mut Graphics<Vertex>,
pub draw: &'a mut DrawContext,
pub gui: &'a mut GuiContext,
pub input: &'a mut InputContext,
pub state_change: &'a mut GameStateChange,
pub assets: &'a mut AssetDatabase,
pub audio: &'a mut Audio,
pub globals: &'a mut GameGlobals,
}Fields§
§graphics: &'a mut Graphics<Vertex>§draw: &'a mut DrawContext§gui: &'a mut GuiContext§input: &'a mut InputContext§state_change: &'a mut GameStateChange§assets: &'a mut AssetDatabase§audio: &'a mut Audio§globals: &'a mut GameGlobalsAuto Trait Implementations§
impl<'a> Freeze for GameContext<'a>
impl<'a> !RefUnwindSafe for GameContext<'a>
impl<'a> !Send for GameContext<'a>
impl<'a> !Sync for GameContext<'a>
impl<'a> Unpin for GameContext<'a>
impl<'a> !UnwindSafe for GameContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more