pub enum CharacterController<State> {
None,
Input {
mapping: InputMappingRef,
id: Option<ID<InputMapping>>,
},
Ai(Box<dyn Task<CharacterMemory<State>>>),
}Variants§
Implementations§
source§impl<State> CharacterController<State>
impl<State> CharacterController<State>
pub fn input(mapping: impl Into<InputMappingRef>) -> Self
pub fn ai(task: impl Task<CharacterMemory<State>> + 'static) -> Self
Trait Implementations§
source§impl<State> Default for CharacterController<State>
impl<State> Default for CharacterController<State>
source§fn default() -> CharacterController<State>
fn default() -> CharacterController<State>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<State> !RefUnwindSafe for CharacterController<State>
impl<State> Send for CharacterController<State>
impl<State> Sync for CharacterController<State>
impl<State> Unpin for CharacterController<State>
impl<State> !UnwindSafe for CharacterController<State>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere
T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().