Struct micro_games_kit::character::CharacterMemory
source · pub struct CharacterMemory<State> {
pub delta_time: f32,
pub state: ManagedRefMut<State>,
}Fields§
§delta_time: f32§state: ManagedRefMut<State>Auto Trait Implementations§
impl<State> RefUnwindSafe for CharacterMemory<State>where
State: RefUnwindSafe,
impl<State> Send for CharacterMemory<State>where
State: Send,
impl<State> Sync for CharacterMemory<State>where
State: Sync,
impl<State> Unpin for CharacterMemory<State>
impl<State> UnwindSafe for CharacterMemory<State>where
State: RefUnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more