Struct mgf::Segment
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pub struct Segment { pub a: Point3<f32>, pub b: Point3<f32>, }
A point and a direction with a finite distance.
Fields
a: Point3<f32>
The starting point of the segment.
b: Point3<f32>
The end point of the segment.
Trait Implementations
impl Copy for Segment
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impl Clone for Segment
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fn clone(&self) -> Segment
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for Segment
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl From<(Point3<f32>, Point3<f32>)> for Segment
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impl From<Segment> for Ray
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impl From<Capsule> for Segment
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impl Add<Vector3<f32>> for Segment
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, v: Vector3<f32>) -> Segment
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Performs the +
operation.
impl Sub<Vector3<f32>> for Segment
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, v: Vector3<f32>) -> Segment
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Performs the -
operation.
impl AddAssign<Vector3<f32>> for Segment
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fn add_assign(&mut self, v: Vector3<f32>)
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Performs the +=
operation.
impl SubAssign<Vector3<f32>> for Segment
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fn sub_assign(&mut self, v: Vector3<f32>)
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Performs the -=
operation.
impl Shape for Segment
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fn center(&self) -> Point3<f32>
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Returns the center of mass of the geometry, assuming a regular density.
fn closest_point(&self, to: Point3<f32>) -> Point3<f32>
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Returns the closest point on the shape to the given point.
fn set_pos(&mut self, p: Point3<f32>)
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Sets the center of the shape to p.
impl Particle for Segment
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A segment represents a point particle traveling in a direction with finite velocity.