Struct mgf::Ray [] [src]

pub struct Ray {
    pub p: Point3<f32>,
    pub d: Vector3<f32>,
}

A point and a direction with infinite distance.

Fields

The origin of the ray.

The direction of the ray. Does not need to be normalized.

Trait Implementations

impl Copy for Ray
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impl Clone for Ray
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl Debug for Ray
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Formats the value using the given formatter. Read more

impl From<Segment> for Ray
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Performs the conversion.

impl Add<Vector3<f32>> for Ray
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The resulting type after applying the + operator.

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Performs the + operation.

impl Sub<Vector3<f32>> for Ray
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The resulting type after applying the - operator.

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Performs the - operation.

impl AddAssign<Vector3<f32>> for Ray
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Performs the += operation.

impl SubAssign<Vector3<f32>> for Ray
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Performs the -= operation.

impl Shape for Ray
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Returns the center of mass of the geometry, assuming a regular density.

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Returns the closest point on the shape to the given point.

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Sets the center of the shape to p.

impl Particle for Ray
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A ray represents a point particle traveling in a direction with infinite velocity.

DT: f32 = f32::INFINITY

The length of the timestep.

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The origin of the particle.

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The direction of the particle.

Auto Trait Implementations

impl Send for Ray

impl Sync for Ray