Struct mesh_loader::Material
source · #[non_exhaustive]pub struct Material {
pub name: String,
pub shading_model: Option<ShadingModel>,
pub opacity: Option<f32>,
pub shininess: Option<f32>,
pub reflectivity: Option<f32>,
pub index_of_refraction: Option<f32>,
pub color: Colors,
pub texture: Textures,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.name: String
§shading_model: Option<ShadingModel>
§opacity: Option<f32>
§shininess: Option<f32>
§reflectivity: Option<f32>
§index_of_refraction: Option<f32>
§color: Colors
§texture: Textures
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more