Struct mesh_loader::Textures
source · #[non_exhaustive]pub struct Textures {
pub diffuse: Option<PathBuf>,
pub specular: Option<PathBuf>,
pub ambient: Option<PathBuf>,
pub emissive: Option<PathBuf>,
pub height: Option<PathBuf>,
pub normal: Option<PathBuf>,
pub shininess: Option<PathBuf>,
pub opacity: Option<PathBuf>,
pub displacement: Option<PathBuf>,
pub lightmap: Option<PathBuf>,
pub reflection: Option<PathBuf>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.diffuse: Option<PathBuf>
§specular: Option<PathBuf>
§ambient: Option<PathBuf>
§emissive: Option<PathBuf>
§height: Option<PathBuf>
§normal: Option<PathBuf>
§shininess: Option<PathBuf>
§opacity: Option<PathBuf>
§displacement: Option<PathBuf>
§lightmap: Option<PathBuf>
§reflection: Option<PathBuf>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Textures
impl Send for Textures
impl Sync for Textures
impl Unpin for Textures
impl UnwindSafe for Textures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more