pub struct SequenceNode { /* private fields */ }Expand description
Executes child behaviors in sequence until one fails or all succeed.
Behavior:
- Ticks children in order
- Returns
Successif all children succeed - Returns
Failureif any child fails - Returns
Runningwhile executing children
Use cases:
- Multi-step tasks that must complete in order
- Pipeline processing
- Sequential actions (approach → grasp → lift)
§Example
use mecha10_behavior_runtime::prelude::*;
// Assuming these behaviors are defined elsewhere
let sequence = SequenceNode::new(get_behaviors());Implementations§
Source§impl SequenceNode
impl SequenceNode
Sourcepub fn new(children: Vec<Box<dyn BehaviorNode>>) -> SequenceNode
pub fn new(children: Vec<Box<dyn BehaviorNode>>) -> SequenceNode
Create a new sequence node with the given children.
Sourcepub fn add_child(&mut self, child: Box<dyn BehaviorNode>)
pub fn add_child(&mut self, child: Box<dyn BehaviorNode>)
Add a child behavior to the sequence.
Trait Implementations§
Source§impl BehaviorNode for SequenceNode
impl BehaviorNode for SequenceNode
Source§fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
Execute one tick of the behavior. Read more
Source§fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
SequenceNode: 'async_trait,
fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
SequenceNode: 'async_trait,
Reset the behavior to its initial state. Read more
Source§fn on_init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
fn on_init<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
Called when the behavior is first initialized. Read more
Source§fn on_terminate<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
fn on_terminate<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
SequenceNode: 'async_trait,
Called when the behavior is being terminated. Read more
Auto Trait Implementations§
impl Freeze for SequenceNode
impl !RefUnwindSafe for SequenceNode
impl Send for SequenceNode
impl Sync for SequenceNode
impl Unpin for SequenceNode
impl !UnwindSafe for SequenceNode
Blanket Implementations§
Source§impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
Source§fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
Run this behavior until it completes (Success or Failure). Read more
Source§fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus, Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Send + 'async_trait,
Run this behavior with a maximum number of ticks. Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more