pub struct TypedGameRule {
pub key: String,
pub _type: TypedGameRuleType,
pub value: TypedGameRuleValue,
}Fields§
§key: String§_type: TypedGameRuleType§value: TypedGameRuleValueTrait Implementations§
Source§impl Clone for TypedGameRule
impl Clone for TypedGameRule
Source§fn clone(&self) -> TypedGameRule
fn clone(&self) -> TypedGameRule
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TypedGameRule
impl Debug for TypedGameRule
Source§impl<'de> Deserialize<'de> for TypedGameRule
impl<'de> Deserialize<'de> for TypedGameRule
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for TypedGameRule
impl Hash for TypedGameRule
Source§impl PartialEq for TypedGameRule
impl PartialEq for TypedGameRule
Source§impl Serialize for TypedGameRule
impl Serialize for TypedGameRule
impl Eq for TypedGameRule
impl StructuralPartialEq for TypedGameRule
Auto Trait Implementations§
impl Freeze for TypedGameRule
impl RefUnwindSafe for TypedGameRule
impl Send for TypedGameRule
impl Sync for TypedGameRule
impl Unpin for TypedGameRule
impl UnwindSafe for TypedGameRule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more