pub enum Theme {
Dark,
Light,
Custom(Custom),
}Variants§
Implementations§
Source§impl Theme
impl Theme
pub const ALL: &'static [Self]
pub fn new(name: impl Into<Cow<'static, str>>, colorscheme: ColorScheme) -> Self
pub const fn new_const(name: &'static str, colorscheme: ColorScheme) -> Self
pub fn name(&self) -> &str
pub fn is_dark(&self) -> bool
pub fn colors(&self) -> ColorScheme
Trait Implementations§
Source§impl Animate for Theme
Available on crate feature animate only.
impl Animate for Theme
Available on crate feature
animate only.Source§fn components() -> usize
fn components() -> usize
The number if animatable components in the type. Read more
Source§fn update(&mut self, components: &mut impl Iterator<Item = f32>)
fn update(&mut self, components: &mut impl Iterator<Item = f32>)
Update the type with the next set of components. Read more
Source§impl Catalog for Theme
impl Catalog for Theme
Source§impl Catalog for Theme
impl Catalog for Theme
Source§impl<Message, Renderer> Program<Message, Theme, Renderer> for LinearProgresswhere
Renderer: Renderer,
impl<Message, Renderer> Program<Message, Theme, Renderer> for LinearProgresswhere
Renderer: Renderer,
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry<Renderer>> ⓘ
fn draw( &self, _state: &Self::State, renderer: &Renderer, theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>> ⓘ
Source§fn update(
&self,
_state: &mut Self::State,
_event: &Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> Option<Action<Message>>
fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
Source§impl<Message, Renderer> Program<Message, Theme, Renderer> for LoadingIndicatorwhere
Renderer: Renderer,
impl<Message, Renderer> Program<Message, Theme, Renderer> for LoadingIndicatorwhere
Renderer: Renderer,
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry<Renderer>> ⓘ
fn draw( &self, _state: &Self::State, renderer: &Renderer, theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>> ⓘ
Source§fn update(
&self,
_state: &mut Self::State,
_event: &Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> Option<Action<Message>>
fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
Source§impl<Message, Renderer> Program<Message, Theme, Renderer> for ThemeRevealOverlaywhere
Renderer: Renderer,
impl<Message, Renderer> Program<Message, Theme, Renderer> for ThemeRevealOverlaywhere
Renderer: Renderer,
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry<Renderer>> ⓘ
fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>> ⓘ
Source§fn update(
&self,
_state: &mut Self::State,
_event: &Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> Option<Action<Message>>
fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
impl StructuralPartialEq for Theme
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for BadgedBox<'_, Message, Renderer>where
Renderer: Renderer,
impl<Message, Renderer> Widget<Message, Theme, Renderer> for BadgedBox<'_, Message, Renderer>where
Renderer: Renderer,
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§impl<'a, T, L, V, Message, Renderer> Widget<Message, Theme, Renderer> for Select<'a, T, L, V, Message, Renderer>
impl<'a, T, L, V, Message, Renderer> Widget<Message, Theme, Renderer> for Select<'a, T, L, V, Message, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Viewport<'_, Message, Renderer>where
Renderer: Renderer,
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Viewport<'_, Message, Renderer>where
Renderer: Renderer,
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Button<'_, Message, Renderer>
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Button<'_, Message, Renderer>
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§impl<'a, T, Message, Renderer> Widget<Message, Theme, Renderer> for Slider<'a, T, Message>
impl<'a, T, Message, Renderer> Widget<Message, Theme, Renderer> for Slider<'a, T, Message>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextInput<'_, Message, Renderer>
impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextInput<'_, Message, Renderer>
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for RichTooltip<'_, Message, Renderer>where
Renderer: Renderer,
impl<Message, Renderer> Widget<Message, Theme, Renderer> for RichTooltip<'_, Message, Renderer>where
Renderer: Renderer,
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Message, Renderer>where
Renderer: Renderer,
impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Message, Renderer>where
Renderer: Renderer,
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Radio<'_, Message, Renderer>
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Radio<'_, Message, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
_cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Checkbox<'_, Message, Renderer>
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Checkbox<'_, Message, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
_cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§impl<Message, Renderer> Widget<Message, Theme, Renderer> for Toggler<'_, Message, Renderer>
impl<Message, Renderer> Widget<Message, Theme, Renderer> for Toggler<'_, Message, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
_cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Auto Trait Implementations§
impl Freeze for Theme
impl RefUnwindSafe for Theme
impl Send for Theme
impl Sync for Theme
impl Unpin for Theme
impl UnsafeUnpin for Theme
impl UnwindSafe for Theme
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.