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Theme

Enum Theme 

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pub enum Theme {
    Dark,
    Light,
    Custom(Custom),
}

Variants§

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Dark

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Light

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Custom(Custom)

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impl Theme

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pub const ALL: &'static [Self]

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pub fn new(name: impl Into<Cow<'static, str>>, colorscheme: ColorScheme) -> Self

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pub const fn new_const(name: &'static str, colorscheme: ColorScheme) -> Self

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pub fn name(&self) -> &str

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pub fn is_dark(&self) -> bool

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pub fn colors(&self) -> ColorScheme

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impl Animate for Theme

Available on crate feature animate only.
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fn components() -> usize

The number if animatable components in the type. Read more
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fn update(&mut self, components: &mut impl Iterator<Item = f32>)

Update the type with the next set of components. Read more
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fn distance_to(&self, end: &Self) -> Vec<f32>

The distance between the current value and the end value. Read more
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fn lerp(&mut self, start: &Self, end: &Self, progress: f32)

Linearly interpolate between two values based on a progress ratio. Read more
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impl Base for Theme

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fn default(preference: Mode) -> Self

Returns the default theme for the preferred Mode.
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fn mode(&self) -> Mode

Returns the Mode of the theme.
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fn base(&self) -> Style

Returns the default base Style of the theme.
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fn palette(&self) -> Option<Palette>

Returns the color Palette of the theme. Read more
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fn name(&self) -> &str

Returns the unique name of the theme. Read more
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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fn default_input<'a>() -> <Self as Catalog>::Class<'a>

The default class for the text input of the ComboBox.
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fn default_menu<'a>() -> <Self as Catalog>::Class<'a>

The default class for the menu of the ComboBox.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> <Self as Catalog>::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &<Self as Catalog>::Class<'_>) -> Style

The Style of a class with the given status.
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fn default_scrollable<'a>() -> Self::Class<'a>

The default class for the scrollable of the Menu.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of this Catalog.
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fn default<'a>() -> <Self as Catalog>::Class<'a>

The default class produced by this Catalog.
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fn style(&self, class: &<Self as Catalog>::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> <Self as Catalog>::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &<Self as Catalog>::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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fn default_menu<'a>() -> <Self as Catalog>::Class<'a>

The default class for the menu of the PickList.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> <Self as Catalog>::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &<Self as Catalog>::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme, Status) -> Style + 'a>

The item class of the Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by the Catalog.
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fn style(&self, class: &Self::Class<'_>, status: Status) -> Style

The Style of a class with the given status.
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impl Catalog for Theme

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type Class<'a> = Box<dyn Fn(&Theme) -> Style + 'a>

The item class of this Catalog.
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fn default<'a>() -> Self::Class<'a>

The default class produced by this Catalog.
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fn style(&self, class: &Self::Class<'_>) -> Style

The Style of a class with the given status.
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impl Clone for Theme

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fn clone(&self) -> Theme

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Theme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Theme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Custom> for Theme

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fn from(custom: Custom) -> Self

Converts to this type from the input type.
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impl From<Theme> for Custom

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fn from(theme: Theme) -> Self

Converts to this type from the input type.
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impl PartialEq for Theme

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fn eq(&self, other: &Theme) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<Message, Renderer> Program<Message, Theme, Renderer> for LinearProgress
where Renderer: Renderer,

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type State = ()

The internal state mutated by the Program.
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fn draw( &self, _state: &Self::State, renderer: &Renderer, theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>>

Draws the state of the Program, producing a bunch of Geometry. Read more
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fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>

Updates the State of the Program. Read more
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fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction

Returns the current mouse interaction of the Program. Read more
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impl<Message, Renderer> Program<Message, Theme, Renderer> for LoadingIndicator
where Renderer: Renderer,

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type State = ()

The internal state mutated by the Program.
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fn draw( &self, _state: &Self::State, renderer: &Renderer, theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>>

Draws the state of the Program, producing a bunch of Geometry. Read more
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fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>

Updates the State of the Program. Read more
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fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction

Returns the current mouse interaction of the Program. Read more
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impl<Message, Renderer> Program<Message, Theme, Renderer> for ThemeRevealOverlay
where Renderer: Renderer,

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type State = ()

The internal state mutated by the Program.
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fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry<Renderer>>

Draws the state of the Program, producing a bunch of Geometry. Read more
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fn update( &self, _state: &mut Self::State, _event: &Event, _bounds: Rectangle, _cursor: Cursor, ) -> Option<Action<Message>>

Updates the State of the Program. Read more
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fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction

Returns the current mouse interaction of the Program. Read more
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impl StructuralPartialEq for Theme

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impl<Message, Renderer> Widget<Message, Theme, Renderer> for BadgedBox<'_, Message, Renderer>
where Renderer: Renderer,

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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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impl<'a, T, L, V, Message, Renderer> Widget<Message, Theme, Renderer> for Select<'a, T, L, V, Message, Renderer>
where T: Clone + ToString + PartialEq + 'a, L: Borrow<[T]>, V: Borrow<T>, Message: Clone + 'a, Renderer: Renderer + Renderer + 'a,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn operate( &mut self, _tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for Viewport<'_, Message, Renderer>
where Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for Button<'_, Message, Renderer>
where Message: Clone, Renderer: Renderer + Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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impl<'a, T, Message, Renderer> Widget<Message, Theme, Renderer> for Slider<'a, T, Message>
where T: Copy + Into<f64> + FromPrimitive, Message: Clone, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, _tree: &mut Tree, _renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn draw( &self, _tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn operate( &mut self, _tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextInput<'_, Message, Renderer>
where Message: Clone, Renderer: Renderer + Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for RichTooltip<'_, Message, Renderer>
where Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Message, Renderer>
where Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for Radio<'_, Message, Renderer>
where Message: Clone, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn operate( &mut self, _tree: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for Checkbox<'_, Message, Renderer>
where Renderer: Renderer + Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn operate( &mut self, _tree: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for Toggler<'_, Message, Renderer>
where Renderer: Renderer + Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn operate( &mut self, _tree: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _tree: &'a mut Tree, _layout: Layout<'a>, _renderer: &Renderer, _viewport: &Rectangle, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.

Auto Trait Implementations§

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impl Freeze for Theme

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impl RefUnwindSafe for Theme

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impl Send for Theme

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impl Sync for Theme

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impl Unpin for Theme

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impl UnsafeUnpin for Theme

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impl UnwindSafe for Theme

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<State, Message> IntoBoot<State, Message> for State

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fn into_boot(self) -> (State, Task<Message>)

Turns some type into the initial state of some Application.
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impl<T> MaybeClone for T

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impl<T> MaybeDebug for T

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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSync for T
where T: Sync,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToSmolStr for T
where T: Display + ?Sized,

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more