pub struct PointLight {
pub transform: NodeTransform,
pub color: Vec4,
pub bias: f32,
/* private fields */
}Expand description
point lights nodes represent point lights in the Scene
point lights are lights that are cast from a single point. light is calculated by getting the distance and direction to the point light position.
Fields§
§transform: NodeTransformtransform component for point light
color: Vec4the light color default is White
bias: f32Implementations§
Source§impl PointLight
impl PointLight
Sourcepub fn new() -> PointLight
pub fn new() -> PointLight
create a point light.
Sourcepub fn get_buffered_data(&self, index: usize) -> PointLightBufferData
pub fn get_buffered_data(&self, index: usize) -> PointLightBufferData
returns the formatted buffer data
Sourcepub fn get_intensity(&self) -> f32
pub fn get_intensity(&self) -> f32
get the nodes intensity
Sourcepub fn get_intensity_mut(&mut self) -> &mut f32
pub fn get_intensity_mut(&mut self) -> &mut f32
get the nodes intensity
Sourcepub fn set_intensity(&mut self, intensity: f32)
pub fn set_intensity(&mut self, intensity: f32)
how strong the light is.
this will also update the far plane for shadows since more intense lights go further
Sourcepub fn calculate_far_plane(intensity: f32, threshold: f32) -> f32
pub fn calculate_far_plane(intensity: f32, threshold: f32) -> f32
calculate the far_plane for a given intensity so that the shadow cutoff is at a light level thrshhold
to save resources we only want to render shadows as far as the light is visible so we can cut it off at a given threshold
pub fn get_shadow_transformations(&self) -> [Mat4; 6]
Sourcepub fn set_color(&mut self, color: impl Into<Vec4>) -> &mut PointLight
pub fn set_color(&mut self, color: impl Into<Vec4>) -> &mut PointLight
set the light color
Sourcepub fn get_color_mut(&mut self) -> &mut Vec4
pub fn get_color_mut(&mut self) -> &mut Vec4
get the light color
Trait Implementations§
Source§impl Buildable for PointLight
impl Buildable for PointLight
Source§type Builder = PointLightBuilder
type Builder = PointLightBuilder
Node Specific Builder
Source§impl Default for PointLight
impl Default for PointLight
Source§fn default() -> PointLight
fn default() -> PointLight
Returns the “default value” for a type. Read more
Source§impl Node for PointLight
impl Node for PointLight
Source§fn get_transform(&mut self) -> &mut NodeTransform
fn get_transform(&mut self) -> &mut NodeTransform
gets the transform of the node. Read more
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnsafeUnpin for PointLight
impl UnwindSafe for PointLight
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