pub struct Render { /* private fields */ }Implementations§
Source§impl Render
impl Render
pub fn new(quality: RenderQuality) -> Self
pub fn with_default_quality() -> Self
pub fn attach_mapping(&mut self, mapping: Mapping)
pub fn apply(&mut self, inputs: &Inputs) -> Result<()>
pub fn apply_scaled(&mut self, inputs: &Inputs, w: i32, h: i32) -> Result<()>
pub fn get(&self) -> &RgbaImage
pub fn get_mut(&mut self) -> &mut RgbaImage
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()>
pub fn render_count() -> usize
pub fn get_cloud(&self, input: &Input) -> Result<Vec<CloudPoint>>
pub fn auto_zoom_input(&self, input: &mut Input) -> Result<bool>
pub fn auto_zoom(&self, inputs: &mut Inputs) -> Result<bool>
Auto Trait Implementations§
impl !Freeze for Render
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnsafeUnpin for Render
impl UnwindSafe for Render
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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