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ClientMessage

Enum ClientMessage 

Source
pub enum ClientMessage {
Show 26 variants Authenticate { username: String, password: String, service: bool, identity: Option<IdentityProof>, client_platform: ClientPlatform, client_version: Option<String>, engine_gate: EngineGate, }, Ping, ListRooms, ListPlayers, SetLocalGame { kind: Option<LocalGameKind>, }, CreateRoom { room_name: String, max_players: u8, format: GameFormat, protocol_version: u32, hosted: bool, engine: EngineKind, draft_config: Option<DraftConfig>, sealed_config: Option<SealedConfig>, official_key: Option<String>, password: Option<String>, reconnect_timeout_s: Option<u32>, table_style: Option<String>, }, JoinRoom { room_id: String, observe: bool, as_bot: bool, password: Option<String>, }, ResumeRoom(ResumeRoomRequest), LeaveRoom, SetReady { ready: bool, }, SetDeckSelection { deck_name: String, deck: Deck, published_deck_id: Option<String>, commander_name: Option<String>, avatar_url: Option<String>, }, SetFormat { format: GameFormat, }, SetMaxPlayers { max_players: u8, }, StartGame { format: Option<GameFormat>, }, EndGame { game_id: String, }, ReportEngineStats { game_id: Option<String>, stats: EnginePlayStats, }, ReportGameOutcome { game_id: String, outcome: GameOutcomeReport, }, RequestResync, BroadcastState { state: Value, target_player: Option<String>, }, TurnChange { new_active_player: String, turn_number: u32, }, ReportTransport { game_id: String, seats: Vec<SeatTransportReport>, }, AnnounceTransport { endpoint: Option<TransportEndpoint>, }, SignalPeer { to: String, payload: Value, }, ReportPlaneQuality { report: PlaneQualityReport, }, SendChat { scope: ChatScope, text: String, }, InviteToRoom { username: String, },
}

Variants§

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Authenticate

Fields

§username: String

Legacy name field, read only when identity carries no token. The session name is the handle claim of identity.token (identity_token); remove this field in the next major.

§password: String
§service: bool
§client_platform: ClientPlatform
§client_version: Option<String>

The client’s app version (APP_VERSION), when it sends one. Absent means a build older than the one that started reporting it, which is how the relay decides what wire features that seat can handle.

§engine_gate: EngineGate
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Ping

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ListRooms

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ListPlayers

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SetLocalGame

The session entered or left a game running on its own machine. None clears it. Such a game opens no room and sends no state, so the relay has no other way to know it is happening.

Fields

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CreateRoom

Fields

§room_name: String
§max_players: u8
§format: GameFormat
§protocol_version: u32
§hosted: bool
§engine: EngineKind
§draft_config: Option<DraftConfig>
§sealed_config: Option<SealedConfig>
§official_key: Option<String>
§password: Option<String>
§reconnect_timeout_s: Option<u32>
§table_style: Option<String>
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JoinRoom

Fields

§room_id: String
§observe: bool
§as_bot: bool
§password: Option<String>
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ResumeRoom(ResumeRoomRequest)

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LeaveRoom

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SetReady

Fields

§ready: bool
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SetDeckSelection

Fields

§deck_name: String
§deck: Deck
§published_deck_id: Option<String>
§commander_name: Option<String>
§avatar_url: Option<String>
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SetFormat

Fields

§format: GameFormat
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SetMaxPlayers

Fields

§max_players: u8
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StartGame

Fields

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EndGame

Fields

§game_id: String
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ReportEngineStats

Fields

§game_id: Option<String>
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ReportGameOutcome

How the game ended, from the seat that ran the engine. The relay stopped reading it out of the state stream, which need not pass through it any more.

Fields

§game_id: String
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RequestResync

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BroadcastState

Fields

§state: Value
§target_player: Option<String>

A null value will broadcast to the whole room

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TurnChange

Fields

§new_active_player: String
§turn_number: u32
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ReportTransport

Which transport each seat’s traffic took for this game. Analytics only.

Fields

§game_id: String
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AnnounceTransport

Publishes, or with None withdraws, this session’s data-plane endpoint.

Fields

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SignalPeer

An opaque signalling blob for a room member, named by username.

Fields

§payload: Value
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ReportPlaneQuality

How one direct-plane attempt turned out, sent by the seat. Analytics only.

Fields

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SendChat

Fields

§text: String
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InviteToRoom

Fields

§username: String

Trait Implementations§

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impl Clone for ClientMessage

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fn clone(&self) -> ClientMessage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ClientMessage

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ClientMessage, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ClientMessage

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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