pub struct GameOutcomeReport {
pub game_over: bool,
pub winner_slot: Option<String>,
pub conceded_slots: Vec<String>,
pub fatal_message: Option<String>,
pub turns: Option<u32>,
}Expand description
Engine slots (player-N), never usernames: the relay holds the seat map
and does not take a name from a client.
Fields§
§game_over: bool§winner_slot: Option<String>§conceded_slots: Vec<String>§fatal_message: Option<String>§turns: Option<u32>Trait Implementations§
Source§impl Clone for GameOutcomeReport
impl Clone for GameOutcomeReport
Source§fn clone(&self) -> GameOutcomeReport
fn clone(&self) -> GameOutcomeReport
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameOutcomeReport
impl Debug for GameOutcomeReport
Source§impl Default for GameOutcomeReport
impl Default for GameOutcomeReport
Source§fn default() -> GameOutcomeReport
fn default() -> GameOutcomeReport
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GameOutcomeReport
impl<'de> Deserialize<'de> for GameOutcomeReport
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<GameOutcomeReport, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<GameOutcomeReport, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameOutcomeReport
Source§impl PartialEq for GameOutcomeReport
impl PartialEq for GameOutcomeReport
Source§impl Serialize for GameOutcomeReport
impl Serialize for GameOutcomeReport
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for GameOutcomeReport
Auto Trait Implementations§
impl Freeze for GameOutcomeReport
impl RefUnwindSafe for GameOutcomeReport
impl Send for GameOutcomeReport
impl Sync for GameOutcomeReport
impl Unpin for GameOutcomeReport
impl UnsafeUnpin for GameOutcomeReport
impl UnwindSafe for GameOutcomeReport
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.