pub struct GlShader {
    pub program: u32,
    pub geometries: Vec<OpenglAttribute, Global>,
    pub instances: Vec<OpenglAttribute, Global>,
    pub textures: Vec<OpenglUniform, Global>,
    pub pass_uniforms: OpenglUniform,
    pub view_uniforms: OpenglUniform,
    pub draw_uniforms: OpenglUniform,
    pub user_uniforms: OpenglUniform,
    pub live_uniforms: OpenglUniform,
    pub const_table_uniform: OpenglUniform,
}

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§program: u32§geometries: Vec<OpenglAttribute, Global>§instances: Vec<OpenglAttribute, Global>§textures: Vec<OpenglUniform, Global>§pass_uniforms: OpenglUniform§view_uniforms: OpenglUniform§draw_uniforms: OpenglUniform§user_uniforms: OpenglUniform§live_uniforms: OpenglUniform§const_table_uniform: OpenglUniform

Implementations§

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impl GlShader

pub fn new( vertex: &str, pixel: &str, mapping: &CxDrawShaderMapping, cache_dir: Option<&String> ) -> GlShader

pub fn set_uniform_array(loc: &OpenglUniform, array: &[f32])

pub fn opengl_get_uniform(program: u32, name: &str) -> OpenglUniform

pub fn opengl_get_info_log(compile: bool, shader: usize, source: &str) -> String

pub fn opengl_has_shader_error( compile: bool, shader: usize, source: &str ) -> Option<String>

pub fn opengl_get_attributes( program: u32, prefix: &str, slots: usize ) -> Vec<OpenglAttribute, Global>

pub fn opengl_get_texture_slots( program: u32, texture_slots: &Vec<DrawShaderTextureInput, Global> ) -> Vec<OpenglUniform, Global>

pub fn free_resources(self)

Trait Implementations§

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impl Clone for GlShader

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fn clone(&self) -> GlShader

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn into(self) -> U

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type Owned = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = <U as TryFrom<T>>::Error

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impl<T> WidgetAction for Twhere T: 'static + Clone + ?Sized,