[][src]Struct makepad_render::UniformVec2

pub struct UniformVec2(pub TypeId);

Methods

impl UniformVec2[src]

pub fn shader_type(&self) -> String[src]

pub fn uniform_type(&self) -> UniformType[src]

pub fn var_store(&self) -> ShVarStore[src]

Trait Implementations

impl Clone for UniformVec2[src]

impl Copy for UniformVec2[src]

impl Hash for UniformVec2[src]

impl Into<UniformVec2> for UniqueId[src]

impl PartialEq<UniformVec2> for UniformVec2[src]

impl StructuralPartialEq for UniformVec2[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.