pub struct ShaderId(pub TypeId);
Tuple Fields§
§0: TypeId
Implementations§
Trait Implementations§
impl Copy for ShaderId
impl Eq for ShaderId
impl StructuralPartialEq for ShaderId
Auto Trait Implementations§
impl Freeze for ShaderId
impl RefUnwindSafe for ShaderId
impl Send for ShaderId
impl Sync for ShaderId
impl Unpin for ShaderId
impl UnwindSafe for ShaderId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more