[][src]Struct makepad_render::OpenglWindow

pub struct OpenglWindow {
    pub first_draw: bool,
    pub window_id: usize,
    pub window_geom: WindowGeom,
    pub opening_repaint_count: u32,
    pub cal_size: Vec2,
    pub xlib_window: XlibWindow,
}

Fields

first_draw: boolwindow_id: usizewindow_geom: WindowGeomopening_repaint_count: u32cal_size: Vec2xlib_window: XlibWindow

Methods

impl OpenglWindow[src]

pub fn new(
    window_id: usize,
    opengl_cx: &OpenglCx,
    xlib_app: &mut XlibApp,
    inner_size: Vec2,
    position: Option<Vec2>,
    title: &str
) -> OpenglWindow
[src]

pub fn resize_framebuffer(&mut self, _opengl_cx: &OpenglCx) -> bool[src]

Trait Implementations

impl Clone for OpenglWindow[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.