Struct OpenglCx

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pub struct OpenglCx {
    pub display: *mut Display,
    pub context: GLXContext,
    pub visual_info: XVisualInfo,
    pub hidden_window: Window,
}

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§display: *mut Display§context: GLXContext§visual_info: XVisualInfo§hidden_window: Window

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impl OpenglCx

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pub fn new(display: *mut Display) -> OpenglCx

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pub fn set_uniform_buffer(&self, locs: &Vec<OpenglUniform>, uni: &[f32])

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pub fn update_platform_texture_image2d(&self, cxtexture: &mut CxTexture)

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pub fn update_platform_render_target( &self, cxtexture: &mut CxTexture, dpi_factor: f32, size: Vec2, is_depth: bool, ) -> bool

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