[−][src]Struct makepad_render::CxShaderMapping
Fields
instance_slots: usize
geometry_slots: usize
geometries: Vec<ShVar>
instances: Vec<ShVar>
draw_uniforms: Vec<ShVar>
view_uniforms: Vec<ShVar>
pass_uniforms: Vec<ShVar>
uniforms: Vec<ShVar>
texture_slots: Vec<ShVar>
rect_instance_props: RectInstanceProps
uniform_props: UniformProps
instance_props: InstanceProps
Trait Implementations
impl Clone for CxShaderMapping
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fn clone(&self) -> CxShaderMapping
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fn clone_from(&mut self, source: &Self)
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impl Default for CxShaderMapping
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fn default() -> CxShaderMapping
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Auto Trait Implementations
impl RefUnwindSafe for CxShaderMapping
impl Send for CxShaderMapping
impl Sync for CxShaderMapping
impl Unpin for CxShaderMapping
impl UnwindSafe for CxShaderMapping
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,