[][src]Struct makepad_render::CxShaderMapping

pub struct CxShaderMapping {
    pub instance_slots: usize,
    pub geometry_slots: usize,
    pub geometries: Vec<ShVar>,
    pub instances: Vec<ShVar>,
    pub draw_uniforms: Vec<ShVar>,
    pub view_uniforms: Vec<ShVar>,
    pub pass_uniforms: Vec<ShVar>,
    pub uniforms: Vec<ShVar>,
    pub texture_slots: Vec<ShVar>,
    pub rect_instance_props: RectInstanceProps,
    pub uniform_props: UniformProps,
    pub instance_props: InstanceProps,
}

Fields

instance_slots: usizegeometry_slots: usizegeometries: Vec<ShVar>instances: Vec<ShVar>draw_uniforms: Vec<ShVar>view_uniforms: Vec<ShVar>pass_uniforms: Vec<ShVar>uniforms: Vec<ShVar>texture_slots: Vec<ShVar>rect_instance_props: RectInstancePropsuniform_props: UniformPropsinstance_props: InstanceProps

Trait Implementations

impl Clone for CxShaderMapping[src]

impl Default for CxShaderMapping[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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