pub struct Sprite {
pub x: usize,
pub y: usize,
pub id: usize,
pub flip_v: bool,
pub flip_h: bool,
pub palette: usize,
pub large: bool,
pub order: usize,
pub half_alpha: bool,
pub rotated: bool,
pub atlas: usize,
pub enabled: bool,
}Fields§
§x: usize§y: usize§id: usize§flip_v: bool§flip_h: bool§palette: usize§large: bool§order: usize§half_alpha: bool§rotated: bool§atlas: usize§enabled: boolImplementations§
Trait Implementations§
impl Eq for Sprite
impl StructuralPartialEq for Sprite
Auto Trait Implementations§
impl Freeze for Sprite
impl RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl UnwindSafe for Sprite
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more