pub struct Layer {
pub objects: Vec<Object>,
pub width: u32,
pub height: u32,
pub data: Vec<Option<Tile>>,
pub opacity: f32,
pub image: Option<Texture2D>,
pub offsetx: Option<f32>,
pub offsety: Option<f32>,
}
Fields§
§objects: Vec<Object>
§width: u32
§height: u32
§data: Vec<Option<Tile>>
§opacity: f32
imagelayer
image: Option<Texture2D>
§offsetx: Option<f32>
§offsety: Option<f32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Layer
impl RefUnwindSafe for Layer
impl Send for Layer
impl Sync for Layer
impl Unpin for Layer
impl UnwindSafe for Layer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more