pub struct Object {
pub gid: Option<u32>,
pub world_x: f32,
pub world_y: f32,
pub world_w: f32,
pub world_h: f32,
pub tile_x: u32,
pub tile_y: u32,
pub tile_w: u32,
pub tile_h: u32,
pub name: String,
pub properties: HashMap<String, String>,
}
Fields§
§gid: Option<u32>
If not null - the object is (probably) a tile
world_x: f32
§world_y: f32
§world_w: f32
§world_h: f32
§tile_x: u32
§tile_y: u32
§tile_w: u32
§tile_h: u32
§name: String
§properties: HashMap<String, String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Object
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnwindSafe for Object
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more