Struct macroquad_particles::EmittersCache [−][src]
Multiple emitters drawn simultaneously.
Will reuse as much GPU resources as possible, so should be more efficient than
just Vec
Implementations
impl EmittersCache
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pub fn new(config: EmitterConfig) -> EmittersCache
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pub fn spawn(&mut self, pos: Vec2)
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pub fn draw(&mut self)
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Auto Trait Implementations
impl RefUnwindSafe for EmittersCache
impl Send for EmittersCache
impl Sync for EmittersCache
impl Unpin for EmittersCache
impl UnwindSafe for EmittersCache
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,