Struct macroquad_particles::EmittersCache[][src]

pub struct EmittersCache { /* fields omitted */ }

Multiple emitters drawn simultaneously. Will reuse as much GPU resources as possible, so should be more efficient than just Vec

Implementations

impl EmittersCache[src]

pub fn new(config: EmitterConfig) -> EmittersCache[src]

pub fn spawn(&mut self, pos: Vec2)[src]

pub fn draw(&mut self)[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.