ShaderApi

Struct ShaderApi 

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#[repr(C)]
pub struct ShaderApi {
Show 22 fields pub create_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT)>, pub create_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>, pub destroy_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32)>, pub create_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT)>, pub destroy_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32)>, pub reflect_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32)>, pub lookup_constant: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32) -> bool>, pub update_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32)>, pub update_constants_raw: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32)>, pub update_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>, pub read_constant_buffer: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT) -> *const c_void>, pub reflect_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32)>, pub lookup_resource: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32) -> bool>, pub update_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32)>, pub read_resource_slot: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32) -> *const RendererHandleT>, pub max_passes: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> u8>, pub assemble_shader_infos: Option<unsafe extern "C" fn(shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT) -> u8>, pub shader_io: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> *mut ShaderIoO>, pub system_io: Option<unsafe extern "C" fn(system: *mut ShaderSystemO) -> *mut ShaderIoO>, pub name: Option<unsafe extern "C" fn(shader: *const ShaderO) -> StrhashT>, pub shader_version: Option<unsafe extern "C" fn(shader: *const ShaderO) -> u32>, pub system_version: Option<unsafe extern "C" fn(system: *const ShaderSystemO) -> u32>,
}

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§create_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT)>§create_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>§destroy_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32)>§create_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT)>§destroy_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32)>§reflect_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32)>§lookup_constant: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32) -> bool>§update_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32)>§update_constants_raw: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32)>§update_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>§read_constant_buffer: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT) -> *const c_void>§reflect_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32)>§lookup_resource: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32) -> bool>§update_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32)>§read_resource_slot: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32) -> *const RendererHandleT>§max_passes: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> u8>§assemble_shader_infos: Option<unsafe extern "C" fn(shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT) -> u8>§shader_io: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> *mut ShaderIoO>§system_io: Option<unsafe extern "C" fn(system: *mut ShaderSystemO) -> *mut ShaderIoO>§name: Option<unsafe extern "C" fn(shader: *const ShaderO) -> StrhashT>§shader_version: Option<unsafe extern "C" fn(shader: *const ShaderO) -> u32>§system_version: Option<unsafe extern "C" fn(system: *const ShaderSystemO) -> u32>

Implementations§

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impl ShaderApi

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pub unsafe fn create_constant_buffer_instances( &self, io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, )

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pub unsafe fn create_constant_buffer_instances_from_template( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT, )

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pub unsafe fn destroy_constant_buffer_instances( &self, io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32, )

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pub unsafe fn create_resource_binder_instances( &self, io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT, )

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pub unsafe fn destroy_resource_binder_instances( &self, io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32, )

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pub unsafe fn reflect_constants( &self, io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32, )

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pub unsafe fn lookup_constant( &self, io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32, ) -> bool

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pub unsafe fn update_constants( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32, )

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pub unsafe fn update_constants_raw( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32, )

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pub unsafe fn update_constant_buffer_instances_from_template( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT, )

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pub unsafe fn read_constant_buffer( &self, io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT, ) -> *const c_void

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pub unsafe fn reflect_resources( &self, io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32, )

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pub unsafe fn lookup_resource( &self, io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32, ) -> bool

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pub unsafe fn update_resources( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32, )

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pub unsafe fn read_resource_slot( &self, io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32, ) -> *const RendererHandleT

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pub unsafe fn max_passes(&self, shader: *mut ShaderO) -> u8

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pub unsafe fn assemble_shader_infos( &self, shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT, ) -> u8

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pub unsafe fn shader_io(&self, shader: *mut ShaderO) -> *mut ShaderIoO

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pub unsafe fn system_io(&self, system: *mut ShaderSystemO) -> *mut ShaderIoO

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pub unsafe fn name(&self, shader: *const ShaderO) -> StrhashT

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pub unsafe fn shader_version(&self, shader: *const ShaderO) -> u32

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pub unsafe fn system_version(&self, system: *const ShaderSystemO) -> u32

Trait Implementations§

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impl Api for ShaderApi

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impl Clone for ShaderApi

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fn clone(&self) -> ShaderApi

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ShaderApi

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fn default() -> ShaderApi

Returns the “default value” for a type. Read more
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impl Copy for ShaderApi

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

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type Error = <U as TryFrom<T>>::Error

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