#[repr(C)]pub struct ShaderApi {Show 22 fields
pub create_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT)>,
pub create_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>,
pub destroy_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32)>,
pub create_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT)>,
pub destroy_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32)>,
pub reflect_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32)>,
pub lookup_constant: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32) -> bool>,
pub update_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32)>,
pub update_constants_raw: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32)>,
pub update_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>,
pub read_constant_buffer: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT) -> *const c_void>,
pub reflect_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32)>,
pub lookup_resource: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32) -> bool>,
pub update_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32)>,
pub read_resource_slot: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32) -> *const RendererHandleT>,
pub max_passes: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> u8>,
pub assemble_shader_infos: Option<unsafe extern "C" fn(shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT) -> u8>,
pub shader_io: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> *mut ShaderIoO>,
pub system_io: Option<unsafe extern "C" fn(system: *mut ShaderSystemO) -> *mut ShaderIoO>,
pub name: Option<unsafe extern "C" fn(shader: *const ShaderO) -> StrhashT>,
pub shader_version: Option<unsafe extern "C" fn(shader: *const ShaderO) -> u32>,
pub system_version: Option<unsafe extern "C" fn(system: *const ShaderSystemO) -> u32>,
}
Fields§
§create_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT)>
§create_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>
§destroy_constant_buffer_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32)>
§create_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT)>
§destroy_resource_binder_instances: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32)>
§reflect_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32)>
§lookup_constant: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32) -> bool>
§update_constants: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32)>
§update_constants_raw: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32)>
§update_constant_buffer_instances_from_template: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT)>
§read_constant_buffer: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT) -> *const c_void>
§reflect_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32)>
§lookup_resource: Option<unsafe extern "C" fn(io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32) -> bool>
§update_resources: Option<unsafe extern "C" fn(io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32)>
§read_resource_slot: Option<unsafe extern "C" fn(io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32) -> *const RendererHandleT>
§max_passes: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> u8>
§assemble_shader_infos: Option<unsafe extern "C" fn(shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT) -> u8>
§shader_io: Option<unsafe extern "C" fn(shader: *mut ShaderO) -> *mut ShaderIoO>
§system_io: Option<unsafe extern "C" fn(system: *mut ShaderSystemO) -> *mut ShaderIoO>
§name: Option<unsafe extern "C" fn(shader: *const ShaderO) -> StrhashT>
§shader_version: Option<unsafe extern "C" fn(shader: *const ShaderO) -> u32>
§system_version: Option<unsafe extern "C" fn(system: *const ShaderSystemO) -> u32>
Implementations§
Source§impl ShaderApi
impl ShaderApi
pub unsafe fn create_constant_buffer_instances( &self, io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, )
pub unsafe fn create_constant_buffer_instances_from_template( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, result: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT, )
pub unsafe fn destroy_constant_buffer_instances( &self, io: *mut ShaderIoO, instances: *mut ShaderConstantBufferInstanceT, num_instances: u32, )
pub unsafe fn create_resource_binder_instances( &self, io: *mut ShaderIoO, num_instances: u32, result: *mut ShaderResourceBinderInstanceT, )
pub unsafe fn destroy_resource_binder_instances( &self, io: *mut ShaderIoO, instances: *mut ShaderResourceBinderInstanceT, num_instances: u32, )
pub unsafe fn reflect_constants( &self, io: *mut ShaderIoO, num_constants: *mut u32, constants: *mut ShaderConstantT, constant_offsets: *mut u32, )
pub unsafe fn lookup_constant( &self, io: *mut ShaderIoO, name: StrhashT, constant: *mut ShaderConstantT, constant_offset: *mut u32, ) -> bool
pub unsafe fn update_constants( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, constant_updates: *const ShaderConstantUpdateT, num_updates: u32, )
pub unsafe fn update_constants_raw( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, instance_ids: *const u32, data: *mut *const c_void, offset: u32, size: u32, num_updates: u32, )
pub unsafe fn update_constant_buffer_instances_from_template( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, num_instances: u32, instances: *mut ShaderConstantBufferInstanceT, cbuf_template: ShaderConstantBufferInstanceT, )
pub unsafe fn read_constant_buffer( &self, io: *mut ShaderIoO, instance: ShaderConstantBufferInstanceT, ) -> *const c_void
pub unsafe fn reflect_resources( &self, io: *mut ShaderIoO, num_resources: *mut u32, resources: *mut ShaderResourceT, resource_slots: *mut u32, )
pub unsafe fn lookup_resource( &self, io: *mut ShaderIoO, name: StrhashT, resource: *mut ShaderResourceT, resource_slot: *mut u32, ) -> bool
pub unsafe fn update_resources( &self, io: *mut ShaderIoO, resource_buffer: *mut RendererResourceCommandBufferO, resource_updates: *const ShaderResourceUpdateT, num_updates: u32, )
pub unsafe fn read_resource_slot( &self, io: *mut ShaderIoO, instance: ShaderResourceBinderInstanceT, slot: u32, aspects: *mut *const u32, ) -> *const RendererHandleT
pub unsafe fn max_passes(&self, shader: *mut ShaderO) -> u8
pub unsafe fn assemble_shader_infos( &self, shader: *mut ShaderO, state_override_blocks: *const RendererHandleT, num_state_override_blocks: u32, context: *const ShaderSystemContextO, visibility_context: StrhashT, resource_buffer: *mut RendererResourceCommandBufferO, cbuf_instances: *const ShaderConstantBufferInstanceT, rbinder_instances: *const ShaderResourceBinderInstanceT, num_shaders: u32, results: *mut RendererShaderInfoT, ) -> u8
pub unsafe fn shader_io(&self, shader: *mut ShaderO) -> *mut ShaderIoO
pub unsafe fn system_io(&self, system: *mut ShaderSystemO) -> *mut ShaderIoO
pub unsafe fn name(&self, shader: *const ShaderO) -> StrhashT
pub unsafe fn shader_version(&self, shader: *const ShaderO) -> u32
pub unsafe fn system_version(&self, system: *const ShaderSystemO) -> u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderApi
impl RefUnwindSafe for ShaderApi
impl Send for ShaderApi
impl Sync for ShaderApi
impl Unpin for ShaderApi
impl UnwindSafe for ShaderApi
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more