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ComponentGamestateRepresentationI

Struct ComponentGamestateRepresentationI 

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#[repr(C)]
pub struct ComponentGamestateRepresentationI {
Show 15 fields pub size: u32, pub compute_initial_hash_immediately: bool, pub lazy_component_serialization: bool, pub _padding_158: [c_char; 2], pub restore_sort_order: f32, pub _padding_169: [c_char; 4], pub user_data: *mut c_void, pub serialize: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, buffer: *mut c_void, buffer_size: u32)>, pub deserialize: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, buffer: *const c_void, buffer_size: u32)>, pub compute_hash: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, data: *const c_void, size: u32) -> u64>, pub compute_asset_hash: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, tt: *mut TheTruthO, component: ComponentTypeT, asset: TtIdT) -> u64>, pub loaded: Option<unsafe extern "C" fn(manager: *mut ComponentManagerO, e: EntityT, data: *mut c_void)>, pub num_shared_members: u32, pub _padding_217: [c_char; 4], pub shared_members: *mut GamestateMemberT,
}

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§size: u32§compute_initial_hash_immediately: bool§lazy_component_serialization: bool§_padding_158: [c_char; 2]§restore_sort_order: f32§_padding_169: [c_char; 4]§user_data: *mut c_void§serialize: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, buffer: *mut c_void, buffer_size: u32)>§deserialize: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, buffer: *const c_void, buffer_size: u32)>§compute_hash: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, e: EntityT, component: ComponentTypeT, data: *const c_void, size: u32) -> u64>§compute_asset_hash: Option<unsafe extern "C" fn(ctx: *mut EntityContextO, tt: *mut TheTruthO, component: ComponentTypeT, asset: TtIdT) -> u64>§loaded: Option<unsafe extern "C" fn(manager: *mut ComponentManagerO, e: EntityT, data: *mut c_void)>§num_shared_members: u32§_padding_217: [c_char; 4]§shared_members: *mut GamestateMemberT

Trait Implementations§

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impl Clone for ComponentGamestateRepresentationI

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fn clone(&self) -> ComponentGamestateRepresentationI

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ComponentGamestateRepresentationI

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impl Default for ComponentGamestateRepresentationI

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.