EngineSystemCommonI

Struct EngineSystemCommonI 

Source
#[repr(C)]
pub struct EngineSystemCommonI { pub ui_name: *const c_char, pub hash: StrhashT, pub disabled: bool, pub exclusive: bool, pub _padding_448: [c_char; 2], pub num_components: u32, pub components: [ComponentTypeT; 16], pub writes: [bool; 16], pub before_me: [StrhashT; 16], pub after_me: [StrhashT; 16], pub phase: StrhashT, }

Fields§

§ui_name: *const c_char§hash: StrhashT§disabled: bool§exclusive: bool§_padding_448: [c_char; 2]§num_components: u32§components: [ComponentTypeT; 16]§writes: [bool; 16]§before_me: [StrhashT; 16]§after_me: [StrhashT; 16]§phase: StrhashT

Trait Implementations§

Source§

impl Default for EngineSystemCommonI

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.