Struct machinery_api::plugins::entity::SceneTreeNodeT[][src]

#[repr(C)]
pub struct SceneTreeNodeT { pub name: StrhashT, pub parent_idx: u32, pub local_transform: TransformT, pub _padding_53: [c_char; 4], }

Fields

name: StrhashTparent_idx: u32local_transform: TransformT_padding_53: [c_char; 4]

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