Struct machinery_api::plugins::entity::SceneTreeNodeT [−][src]
#[repr(C)]pub struct SceneTreeNodeT { pub name: StrhashT, pub parent_idx: u32, pub local_transform: TransformT, pub _padding_53: [c_char; 4], }
Fields
name: StrhashTparent_idx: u32local_transform: TransformT_padding_53: [c_char; 4]