Struct lyon::tessellation::StrokeBuilder
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pub struct StrokeBuilder<'l, Output> where
Output: 'l, { /* fields omitted */ }
A builder that tessellates a stroke directly without allocating any intermediate data structure.
Methods
impl<'l, Output> StrokeBuilder<'l, Output> where
Output: 'l + GeometryBuilder<StrokeVertex>,
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Output: 'l + GeometryBuilder<StrokeVertex>,
fn new(
options: &StrokeOptions,
builder: &'l mut Output
) -> StrokeBuilder<'l, Output>
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options: &StrokeOptions,
builder: &'l mut Output
) -> StrokeBuilder<'l, Output>
fn set_options(&mut self, options: &StrokeOptions)
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Trait Implementations
impl<'l, Output> FlatPathBuilder for StrokeBuilder<'l, Output> where
Output: 'l + GeometryBuilder<StrokeVertex>,
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Output: 'l + GeometryBuilder<StrokeVertex>,
type PathType = ()
The type of object that is created by this builder.
fn move_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>)
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Sets the current position in preparation for the next sub-path. If the current sub-path contains edges, this ends the sub-path without closing it. Read more
fn line_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>)
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Adds a line segment to the current sub-path and set the current position.
fn close(&mut self)
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Closes the current sub path and sets the current position to the first position of this the current sub-path. Read more
fn current_position(&self) -> TypedPoint2D<f32, UnknownUnit>
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fn build(self)
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Builds a path object and resets the builder so that it can be used again.
fn build_and_reset(&mut self)
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Builds a path object and resets the builder so that it can be used again.
fn flat_event(&mut self, event: FlattenedEvent)
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fn flattened(self, tolerance: f32) -> FlatteningBuilder<Self>
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Returns a builder that approximates all curves with sequences of line segments.
impl<'l, Output> PathBuilder for StrokeBuilder<'l, Output> where
Output: 'l + GeometryBuilder<StrokeVertex>,
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Output: 'l + GeometryBuilder<StrokeVertex>,
fn quadratic_bezier_to(
&mut self,
ctrl: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
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&mut self,
ctrl: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
fn cubic_bezier_to(
&mut self,
ctrl1: TypedPoint2D<f32, UnknownUnit>,
ctrl2: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
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&mut self,
ctrl1: TypedPoint2D<f32, UnknownUnit>,
ctrl2: TypedPoint2D<f32, UnknownUnit>,
to: TypedPoint2D<f32, UnknownUnit>
)
fn path_event(&mut self, event: PathEvent)
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fn with_svg(self) -> SvgPathBuilder<Self>
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Returns a builder that support svg commands.