pub struct Enemies {
pub data: Vec<Enemy>,
pub modified: bool,
}Fields§
§data: Vec<Enemy>§modified: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for Enemies
impl RefUnwindSafe for Enemies
impl Send for Enemies
impl Sync for Enemies
impl Unpin for Enemies
impl UnwindSafe for Enemies
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more