Enemy

Struct Enemy 

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pub struct Enemy {
Show 25 fields pub id: usize, pub name: String, pub battler_name: Path, pub battler_hue: i32, pub maxhp: i32, pub maxsp: i32, pub str: i32, pub dex: i32, pub agi: i32, pub int: i32, pub atk: i32, pub pdef: i32, pub mdef: i32, pub eva: i32, pub animation1_id: Option<usize>, pub animation2_id: Option<usize>, pub element_ranks: Table1, pub state_ranks: Table1, pub actions: Vec<Action>, pub exp: i32, pub gold: i32, pub item_id: Option<usize>, pub weapon_id: Option<usize>, pub armor_id: Option<usize>, pub treasure_prob: i32,
}

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§id: usize§name: String§battler_name: Path§battler_hue: i32§maxhp: i32§maxsp: i32§str: i32§dex: i32§agi: i32§int: i32§atk: i32§pdef: i32§mdef: i32§eva: i32§animation1_id: Option<usize>§animation2_id: Option<usize>§element_ranks: Table1§state_ranks: Table1§actions: Vec<Action>§exp: i32§gold: i32§item_id: Option<usize>§weapon_id: Option<usize>§armor_id: Option<usize>§treasure_prob: i32

Trait Implementations§

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impl DatabaseEntry for Enemy

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impl Debug for Enemy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Enemy

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fn default() -> Enemy

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Enemy

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fn deserialize<D>(deserializer: D) -> Result<Self, DeError>
where D: DeserializerTrait<'de>,

Deserialize this value from the given deserializer.
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impl<'de> Deserialize<'de> for Enemy

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Enemy

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, SerError>
where S: SerializerTrait,

Serialize this value into the given serializer.
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impl Serialize for Enemy

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Enemy

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impl RefUnwindSafe for Enemy

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impl Send for Enemy

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impl Sync for Enemy

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impl Unpin for Enemy

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impl UnwindSafe for Enemy

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,