pub struct VirtualCameraBundle<State: Component> {
pub pos: WorldPosition,
pub scale: VCameraScale,
pub state: State,
pub iso: BaseCameraISO,
pub exposure: BaseCameraExposureMs,
pub apeture: BaseCameraApeture,
/* private fields */
}Fields§
§pos: WorldPosition§scale: VCameraScale§state: State§iso: BaseCameraISO§exposure: BaseCameraExposureMs§apeture: BaseCameraApetureImplementations§
Source§impl<State: Component> VirtualCameraBundle<State>
impl<State: Component> VirtualCameraBundle<State>
pub fn new(pos: WorldPosition, scale: VCameraScale, state: State) -> Self
Trait Implementations§
impl<State: Component> Bundle for VirtualCameraBundle<State>
impl<State: Component> DynamicBundle for VirtualCameraBundle<State>
Auto Trait Implementations§
impl<State> Freeze for VirtualCameraBundle<State>where
State: Freeze,
impl<State> RefUnwindSafe for VirtualCameraBundle<State>where
State: RefUnwindSafe,
impl<State> Send for VirtualCameraBundle<State>
impl<State> Sync for VirtualCameraBundle<State>
impl<State> Unpin for VirtualCameraBundle<State>where
State: Unpin,
impl<State> UnwindSafe for VirtualCameraBundle<State>where
State: UnwindSafe,
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