pub struct Collision { /* private fields */ }
Expand description
Collision subsystem
Implementations§
Source§impl Collision
impl Collision
Sourcepub fn try_add_object_static(
&mut self,
objects_dynamic: &VecMap<Dynamic>,
object: &Static,
key: Key,
) -> Result<(), Vec<(Id, Intersection)>>
pub fn try_add_object_static( &mut self, objects_dynamic: &VecMap<Dynamic>, object: &Static, key: Key, ) -> Result<(), Vec<(Id, Intersection)>>
Attempt to add a new static object to the collision subsystem.
Queries distance to each dynamic object and if any intersections are found, the object is not added and the intersections are returned.
Only counts intersections if both objects are collidable.
pub fn remove_object_static(&mut self, object_key: Key)
Sourcepub fn try_add_object_dynamic(
&mut self,
objects_static: &VecMap<Static>,
objects_dynamic: &VecMap<Dynamic>,
object: &Dynamic,
key: Key,
) -> Result<(), Vec<(Id, Intersection)>>
pub fn try_add_object_dynamic( &mut self, objects_static: &VecMap<Static>, objects_dynamic: &VecMap<Dynamic>, object: &Dynamic, key: Key, ) -> Result<(), Vec<(Id, Intersection)>>
Attempts to add a new dynamic object.
Queries distance to each static and dynamic object and if any intersections are found, the object is not added and the intersections are returned.
Only counts intersections if both objects are collidable.
pub fn remove_object_dynamic(&mut self, key: Key)
pub fn update_object_static(&mut self, object: &Static, key: Key)
pub fn update_object_dynamic(&mut self, object: &Dynamic, key: Key)
Sourcepub fn detect_resolve_loop(
&mut self,
objects_static: &mut VecMap<Static>,
objects_dynamic: &mut VecMap<Dynamic>,
step: u64,
output: &mut Vec<Output>,
)
pub fn detect_resolve_loop( &mut self, objects_static: &mut VecMap<Static>, objects_dynamic: &mut VecMap<Dynamic>, step: u64, output: &mut Vec<Output>, )
Main collision loop.
Before the loop starts, begin_step()
:
- Update broad-phase AABB data
Inside the collision loop:
- Perform continuous detection
- Resolve earliest detected collision
After collision loop:
- Drain pipeline outputs (collisions, overlaps, contacts)
- Zero pseudovelocities
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Collision
impl<'de> Deserialize<'de> for Collision
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Collision
impl RefUnwindSafe for Collision
impl Send for Collision
impl Sync for Collision
impl Unpin for Collision
impl UnwindSafe for Collision
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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