pub struct BroadcastRoundGame {
pub id: String,
pub name: String,
pub fen: Option<String>,
pub players: Option<Vec<BroadcastRoundGamePlayer>>,
pub last_move: Option<String>,
pub check: Option<String>,
pub think_time: Option<i32>,
pub status: Option<String>,
}Fields§
§id: String§name: String§fen: Option<String>§players: Option<Vec<BroadcastRoundGamePlayer>>§last_move: Option<String>§check: Option<String>§think_time: Option<i32>§status: Option<String>Trait Implementations§
Source§impl Clone for BroadcastRoundGame
impl Clone for BroadcastRoundGame
Source§fn clone(&self) -> BroadcastRoundGame
fn clone(&self) -> BroadcastRoundGame
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BroadcastRoundGame
impl Debug for BroadcastRoundGame
Source§impl<'de> Deserialize<'de> for BroadcastRoundGame
impl<'de> Deserialize<'de> for BroadcastRoundGame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BroadcastRoundGame
impl RefUnwindSafe for BroadcastRoundGame
impl Send for BroadcastRoundGame
impl Sync for BroadcastRoundGame
impl Unpin for BroadcastRoundGame
impl UnsafeUnpin for BroadcastRoundGame
impl UnwindSafe for BroadcastRoundGame
Blanket Implementations§
impl<B> BodyBounds for Bwhere
B: Serialize,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more