Struct libretro_sys::GameGeometry [−][src]
#[repr(C)]pub struct GameGeometry { pub base_width: c_uint, pub base_height: c_uint, pub max_width: c_uint, pub max_height: c_uint, pub aspect_ratio: f32, }
Fields
base_width: c_uint
base_height: c_uint
max_width: c_uint
max_height: c_uint
aspect_ratio: f32
Trait Implementations
impl Clone for GameGeometry
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impl Clone for GameGeometry
fn clone(&self) -> GameGeometry
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fn clone(&self) -> GameGeometry
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for GameGeometry
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impl Debug for GameGeometry
Auto Trait Implementations
impl Send for GameGeometry
impl Send for GameGeometry
impl Sync for GameGeometry
impl Sync for GameGeometry