pub struct SystemAvInfo {
pub geometry: GameGeometry,
pub timing: SystemTiming,
}Fields§
§geometry: GameGeometry§timing: SystemTimingTrait Implementations§
Source§impl Clone for SystemAvInfo
impl Clone for SystemAvInfo
Source§fn clone(&self) -> SystemAvInfo
fn clone(&self) -> SystemAvInfo
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SystemAvInfo
impl Debug for SystemAvInfo
Source§impl Default for SystemAvInfo
impl Default for SystemAvInfo
Source§fn default() -> SystemAvInfo
fn default() -> SystemAvInfo
Returns the “default value” for a type. Read more
Source§impl PartialEq for SystemAvInfo
impl PartialEq for SystemAvInfo
Source§fn eq(&self, other: &SystemAvInfo) -> bool
fn eq(&self, other: &SystemAvInfo) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for SystemAvInfo
impl StructuralPartialEq for SystemAvInfo
Auto Trait Implementations§
impl Freeze for SystemAvInfo
impl RefUnwindSafe for SystemAvInfo
impl Send for SystemAvInfo
impl Sync for SystemAvInfo
impl Unpin for SystemAvInfo
impl UnsafeUnpin for SystemAvInfo
impl UnwindSafe for SystemAvInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more