pub struct Game {
pub players: [Player; 4],
pub current_player_pos: usize,
pub current_hand: u8,
pub state: GameState,
pub hands: u8,
/* private fields */
}Fields§
§players: [Player; 4]§current_player_pos: usize§current_hand: u8§state: GameState§hands: u8Implementations§
Source§impl Game
impl Game
pub fn new(player_builders: [(Uuid, bool); 4], hands: u8) -> Self
pub fn exchange_cards(&mut self, cards: [usize; 3]) -> Result<(), GameError>
pub fn get_player_cards( &self, player_id: Uuid, ) -> [Option<(PositionInDeck, &Card)>; 13]
pub fn deal_cards(&mut self) -> Result<(), GameError>
pub fn play_bot(&mut self) -> Result<(), GameError>
pub fn validate_play(&self, card_to_play_idx: usize) -> Result<usize, GameError>
pub fn play(&mut self, card_to_play_idx: usize) -> Result<(), GameError>
pub fn compute_score(&mut self) -> Result<(), GameError>
pub fn current_player_id(&self) -> Option<Uuid>
pub fn current_player_is_bot(&self) -> bool
pub fn player_ids_in_order(&self) -> [Uuid; 4]
pub fn player_score_by_id(&self) -> [PlayerState; 4]
pub fn current_score_by_id(&self) -> [PlayerState; 4]
pub fn print_state(&self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnsafeUnpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more