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Game

Struct Game 

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pub struct Game {
    pub players: [Player; 4],
    pub current_player_pos: usize,
    pub current_hand: u8,
    pub state: GameState,
    pub hands: u8,
    /* private fields */
}

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§players: [Player; 4]§current_player_pos: usize§current_hand: u8§state: GameState§hands: u8

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impl Game

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pub fn new(player_builders: [(Uuid, bool); 4], hands: u8) -> Self

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pub fn exchange_cards(&mut self, cards: [usize; 3]) -> Result<(), GameError>

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pub fn get_player_cards( &self, player_id: Uuid, ) -> [Option<(PositionInDeck, &Card)>; 13]

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pub fn deal_cards(&mut self) -> Result<(), GameError>

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pub fn play_bot(&mut self) -> Result<(), GameError>

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pub fn validate_play(&self, card_to_play_idx: usize) -> Result<usize, GameError>

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pub fn play(&mut self, card_to_play_idx: usize) -> Result<(), GameError>

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pub fn compute_score(&mut self) -> Result<(), GameError>

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pub fn current_player_id(&self) -> Option<Uuid>

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pub fn current_player_is_bot(&self) -> bool

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pub fn player_ids_in_order(&self) -> [Uuid; 4]

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pub fn player_score_by_id(&self) -> [PlayerState; 4]

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pub fn current_score_by_id(&self) -> [PlayerState; 4]

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pub fn print_state(&self)

Trait Implementations§

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Game

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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnsafeUnpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V