pub struct SimpleWorldspawn {
pub brushes: Vec<Brush>,
}Expand description
A basic representation of a Worldspawn, an entity defining the static geometry of a level.
Fields§
§brushes: Vec<Brush>Implementations§
Trait Implementations§
Source§impl Clone for SimpleWorldspawn
impl Clone for SimpleWorldspawn
Source§fn clone(&self) -> SimpleWorldspawn
fn clone(&self) -> SimpleWorldspawn
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SimpleWorldspawn
impl Debug for SimpleWorldspawn
Source§impl From<SimpleWorldspawn> for QEntity
impl From<SimpleWorldspawn> for QEntity
Source§fn from(item: SimpleWorldspawn) -> Self
fn from(item: SimpleWorldspawn) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SimpleWorldspawn
impl RefUnwindSafe for SimpleWorldspawn
impl Send for SimpleWorldspawn
impl Sync for SimpleWorldspawn
impl Unpin for SimpleWorldspawn
impl UnwindSafe for SimpleWorldspawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more