Struct let_engine::window::dpi::PhysicalPosition
source · pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in physical pixels.
Fields§
§x: P
§y: P
Implementations§
source§impl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
source§impl<P> PhysicalPosition<P>where
P: Pixel,
impl<P> PhysicalPosition<P>where P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P>where T: Into<LogicalPosition<X>>, X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X>where X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X>where X: Pixel,
Trait Implementations§
source§impl<P> Clone for PhysicalPosition<P>where
P: Clone,
impl<P> Clone for PhysicalPosition<P>where P: Clone,
source§fn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P> Debug for PhysicalPosition<P>where
P: Debug,
impl<P> Debug for PhysicalPosition<P>where P: Debug,
source§impl<P> Default for PhysicalPosition<P>where
P: Default,
impl<P> Default for PhysicalPosition<P>where P: Default,
source§fn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
source§impl<P, X> From<[X; 2]> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: [X; 2]) -> PhysicalPosition<P>
fn from(_: [X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P, X> From<(X, X)> for PhysicalPosition<P>where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P>where P: Pixel, X: Pixel,
source§fn from(_: (X, X)) -> PhysicalPosition<P>
fn from(_: (X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P, X> From<PhysicalPosition<P>> for (X, X)where
P: Pixel,
X: Pixel,
impl<P, X> From<PhysicalPosition<P>> for (X, X)where P: Pixel, X: Pixel,
source§fn from(p: PhysicalPosition<P>) -> (X, X)
fn from(p: PhysicalPosition<P>) -> (X, X)
Converts to this type from the input type.
source§impl<P> From<PhysicalPosition<P>> for Positionwhere
P: Pixel,
impl<P> From<PhysicalPosition<P>> for Positionwhere P: Pixel,
source§fn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P> Hash for PhysicalPosition<P>where
P: Hash,
impl<P> Hash for PhysicalPosition<P>where P: Hash,
source§impl<P> PartialEq for PhysicalPosition<P>where
P: PartialEq,
impl<P> PartialEq for PhysicalPosition<P>where P: PartialEq,
source§fn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<P> Copy for PhysicalPosition<P>where P: Copy,
impl<P> Eq for PhysicalPosition<P>where P: Eq,
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for PhysicalPosition<P>where P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P>where P: Send,
impl<P> Sync for PhysicalPosition<P>where P: Sync,
impl<P> Unpin for PhysicalPosition<P>where P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P>where P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.