Struct let_engine::prelude::Object
source · pub struct Object {
pub transform: Transform,
pub appearance: Appearance,
/* private fields */
}
Expand description
Default object without any additional fields.
Fields§
§transform: Transform
§appearance: Appearance
Implementations§
source§impl Object
impl Object
pub fn update(&mut self)
pub fn sync(&mut self)
pub fn collider(&self) -> Option<&Collider>
pub fn set_collider(&mut self, collider: Option<Collider>)
pub fn collider_mut(&mut self) -> &mut Option<Collider>
pub fn rigid_body(&self) -> Option<&RigidBody>
pub fn set_rigid_body(&mut self, rigid_body: Option<RigidBody>)
pub fn rigid_body_mut(&mut self) -> &mut Option<RigidBody>
pub fn local_collider_position(&self) -> Vec2
pub fn set_local_collider_position(&mut self, pos: Vec2)
Trait Implementations§
source§impl GameObject for Object
impl GameObject for Object
fn transform(&self) -> Transform
fn set_isometry(&mut self, position: Vec2, rotation: f32)
fn public_transform(&self) -> Transform
fn set_parent_transform(&mut self, transform: Transform)
fn appearance(&self) -> &Appearance
fn id(&self) -> usize
fn init_to_layer( &mut self, id: usize, parent: &NObject, rigid_body_parent: RigidBodyParent, layer: &Layer ) -> NObject
fn remove_event(&mut self)
fn as_any(&self) -> &dyn Any
fn rigidbody_handle(&self) -> Option<RigidBodyHandle>
fn collider_handle(&self) -> Option<ColliderHandle>
Auto Trait Implementations§
impl !RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl !UnwindSafe for Object
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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fn from_subset(element: &SS) -> SP
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