Struct let_engine::Layer

source ·
pub struct Layer {
    pub root: NObject,
    pub camera: Arc<Mutex<Option<Box<dyn Camera>>>>,
    /* private fields */
}

Fields§

§root: NObject§camera: Arc<Mutex<Option<Box<dyn Camera>>>>

Implementations§

source§

impl Layer

source

pub fn new(root: NObject) -> Self

source

pub fn set_camera<T: Camera + 'static>(&self, camera: T)

source

pub fn side_to_world(&self, direction: [f32; 2], dimensions: (f32, f32)) -> Vec2

Be careful! Don’t use this when the camera is locked.

source

pub fn contains_object(&self, object_id: &usize) -> bool

source

pub fn gravity(&self) -> Vec2

source

pub fn set_gravity(&self, gravity: Vec2)

source

pub fn physics_enabled(&self) -> bool

source

pub fn set_physics_enabled(&self, enabled: bool)

source

pub fn physics_parameters(&self) -> IntegrationParameters

source

pub fn set_physics_parameters(&self, parameters: IntegrationParameters)

source

pub fn add_joint( &self, object1: &impl GameObject, object2: &impl GameObject, data: impl Into<GenericJoint>, wake_up: bool ) -> Result<ImpulseJointHandle, NoRigidBodyError>

source

pub fn get_joint(&self, handle: ImpulseJointHandle) -> Option<GenericJoint>

source

pub fn set_joint( &self, data: impl Into<GenericJoint>, handle: ImpulseJointHandle ) -> Result<(), NoJointError>

source

pub fn remove_joint(&self, handle: ImpulseJointHandle, wake_up: bool)

source

pub fn add_object_with_optional_parent<T: GameObject + Clone + 'static>( &self, parent: Option<&T>, object: &mut T ) -> Result<(), NoParentError>

source

pub fn add_object<T: GameObject + Clone + 'static>(&self, object: &mut T)

source

pub fn add_object_with_parent<T: GameObject + Clone + 'static>( &self, parent: &T, object: &mut T ) -> Result<(), NoParentError>

source

pub fn remove_object( &self, object: &mut impl GameObject ) -> Result<(), NoObjectError>

Removes an object using it’s ID.

source

pub fn query_nearest_collider_at(&self, position: Vec2) -> Option<usize>

Returns the nearest collider id from a specific location.

source

pub fn cast_ray( &self, position: Vec2, direction: Vec2, time_of_impact: Real, solid: bool ) -> Option<usize>

Returns id of the first collider intersecting with given ray.

source

pub fn intersection_with_shape( &self, shape: Shape, position: (Vec2, f32) ) -> Option<usize>

Cast a shape and return the first collider intersecting with it.

source

pub fn move_to( &self, object: &impl GameObject, index: usize ) -> Result<(), Box<dyn Error>>

source

pub fn move_down(&self, object: &impl GameObject) -> Result<(), Box<dyn Error>>

source

pub fn move_up(&self, object: &impl GameObject) -> Result<(), Box<dyn Error>>

source

pub fn move_to_bottom( &self, object: &impl GameObject ) -> Result<(), NoObjectError>

source

pub fn move_to_top(&self, object: &impl GameObject) -> Result<(), NoObjectError>

source

pub fn children_count( &self, parent: &impl GameObject ) -> Result<usize, NoObjectError>

Trait Implementations§

source§

impl Clone for Layer

source§

fn clone(&self) -> Layer

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Hash for Layer

source§

fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq for Layer

source§

fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Eq for Layer

Auto Trait Implementations§

§

impl !RefUnwindSafe for Layer

§

impl Send for Layer

§

impl Sync for Layer

§

impl Unpin for Layer

§

impl !UnwindSafe for Layer

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
§

impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.