Struct let_engine::Resources

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pub struct Resources { /* private fields */ }

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impl Resources

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pub fn load_font(&self, font: &[u8]) -> Arc<GameFont>

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pub fn load_texture_from_raw( &self, texture: &[u8], format: Format, dimensions: (u32, u32), layers: u32, settings: TextureSettings ) -> Texture

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pub fn load_texture( &self, texture: &[u8], format: ImageFormat, layers: u32, settings: TextureSettings ) -> Result<Texture, InvalidFormatError>

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pub unsafe fn new_shader_from_raw( &self, vertex_bytes: &[u8], fragment_bytes: &[u8] ) -> Shaders

Safety

Any wrong shaders bytes can mess up the program in a way I didn’t text before.

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pub fn new_descriptor_write<T: BufferContents>( &self, buf: T, set: u32 ) -> WriteDescriptorSet

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pub fn new_material_with_shaders( &self, shaders: &Shaders, settings: MaterialSettings, descriptor_bindings: Vec<WriteDescriptorSet> ) -> Material

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pub fn new_material(&self, settings: MaterialSettings) -> Material

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pub fn new_material_from_texture( &self, texture: &[u8], format: ImageFormat, layers: u32, settings: TextureSettings ) -> Result<Material, InvalidFormatError>

Simplification of making a texture and putting it into a material.

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pub fn new_material_from_raw_texture( &self, texture: &[u8], format: Format, dimensions: (u32, u32), layers: u32, settings: TextureSettings ) -> Material

Simplification of making a texture and putting it into a material.

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pub fn default_textured_material(&self, texture: &Texture) -> Material

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pub fn get_window(&self) -> &Window

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pub fn window_dimensions(&self) -> (u32, u32)

Trait Implementations§

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impl Clone for Resources

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fn clone(&self) -> Resources

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Calls U::from(self).

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Output = T

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