Struct let_engine::materials::Material
source · pub struct Material {
pub pipeline: Arc<GraphicsPipeline>,
pub descriptor: Option<Arc<PersistentDescriptorSet>>,
pub texture: Option<Texture>,
pub layer: u32,
}
Fields§
§pipeline: Arc<GraphicsPipeline>
§descriptor: Option<Arc<PersistentDescriptorSet>>
§texture: Option<Texture>
§layer: u32
Implementations§
source§impl Material
impl Material
pub fn write( &mut self, descriptor: Vec<WriteDescriptorSet>, allocator: &StandardDescriptorSetAllocator )
pub fn layer(&mut self, id: u32) -> Result<(), Box<dyn Error>>
pub fn get_layer(&self) -> u32
pub fn next_frame(&mut self) -> Result<(), Box<dyn Error>>
pub fn last_frame(&mut self) -> Result<(), Box<dyn Error>>
Trait Implementations§
source§impl PartialEq for Material
impl PartialEq for Material
impl StructuralPartialEq for Material
Auto Trait Implementations§
impl !RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl !UnwindSafe for Material
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