Struct let_engine::Label
source · pub struct Label {
pub transform: Transform,
pub appearance: Appearance,
pub font: Arc<GameFont>,
pub text: String,
pub scale: Vec2,
pub align: [f32; 2],
/* private fields */
}
Fields§
§transform: Transform
§appearance: Appearance
§font: Arc<GameFont>
§text: String
§scale: Vec2
§align: [f32; 2]
Implementations§
Trait Implementations§
source§impl GameObject for Label
impl GameObject for Label
fn transform(&self) -> Transform
fn set_isometry(&mut self, position: Vec2, rotation: f32)
fn public_transform(&self) -> Transform
fn set_parent_transform(&mut self, transform: Transform)
fn appearance(&self) -> &Appearance
fn id(&self) -> usize
fn init_to_layer( &mut self, id: usize, parent: &NObject, rigid_body_parent: RigidBodyParent, _layer: &Layer ) -> NObject
fn remove_event(&mut self)
fn as_any(&self) -> &dyn Any
fn collider_handle(&self) -> Option<ColliderHandle>
fn rigidbody_handle(&self) -> Option<RigidBodyHandle>
Auto Trait Implementations§
impl !RefUnwindSafe for Label
impl Send for Label
impl Sync for Label
impl Unpin for Label
impl !UnwindSafe for Label
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
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